One price. No ads. No pay-to-win.
Free to start
The Continental map at Small and Medium size, against one rival on Easy or Normal, with every building, soldier and siege engine. The tutorial and the missions. Joining friends' online matches, always; hosting them, in your first week.
One purchase, for good
Every map and size, up to three rivals, Hard, dragons, and hosting online matches with any settings. Bought once, it works offline and comes back on a new phone.
Nothing else
No ads, nothing to buy to skip a wait, no loot boxes, no accounts and no tracking.
Build a town
Start with a timber hall and a few farms. Fishing huts, lumber camps, quarries and gold mines feed a town that grows into a stone keep, and then a castle.
Windmills and bakeries, markets and storehouses; research at the Blacksmith; a Charter to choose at each new tier.
Wall it. Hold the night.
Palisades become stone walls and then fortified walls; gates become gatehouses. Add archer towers, ballistae and catapult towers where the raiders will come.
And they come after dark: torchbearers who set roofs alight, ladders against the walls, war-bands led by a Warlord. Send soldiers up onto the walls, ring the bell to shelter your workers in the Keep, and mend by day what the night broke.
Take the castle
Swordsmen, spearmen, archers, crossbowmen, men-at-arms, knights, healers and a champion. Battering rams for the gates, ladders and siege towers for the walls, catapults and trebuchets for the towers.
A tutorial in six chapters teaches the game, then three missions teach what it takes: Wall the town, Hold three nights, and Take the castle.
Rivals who fight back
Up to three computer kingdoms, each with its own way of playing: the Raider, the Builder, the Engineer, the Merchant or the Balanced. They grow their towns, scout you, march at night and lay siege.
Five maps from Continental to Islands, River Valley, Highlands and Dense Forest, in three sizes. Easy, Normal or Hard.
Play with friends
Host a match for two to four kingdoms and send your friends its room code. Choose the map, the speed and the starting supplies; computer rivals can take the empty seats.
If someone drops out, the computer keeps their kingdom running until they are back. No chat and no accounts: just the game.







