A walled castle town with its farms and windmill on an island at sunset

Castled

Build · Defend · Conquer

A medieval strategy game of towns, walls and sieges.

Coming soon to Android

One price. No ads. No pay-to-win.

Free to start

The Continental map at Small and Medium size, against one rival on Easy or Normal, with every building, soldier and siege engine. The tutorial and the missions. Joining friends' online matches, always; hosting them, in your first week.

One purchase, for good

Every map and size, up to three rivals, Hard, dragons, and hosting online matches with any settings. Bought once, it works offline and comes back on a new phone.

Nothing else

No ads, nothing to buy to skip a wait, no loot boxes, no accounts and no tracking.

A stone keep with blue banners among thatched houses, workshops and market stalls inside the town walls

Build a town

Start with a timber hall and a few farms. Fishing huts, lumber camps, quarries and gold mines feed a town that grows into a stone keep, and then a castle.

Windmills and bakeries, markets and storehouses; research at the Blacksmith; a Charter to choose at each new tier.


Archers on a stone wall and gatehouse at night, the town's windows lit behind them

Wall it. Hold the night.

Palisades become stone walls and then fortified walls; gates become gatehouses. Add archer towers, ballistae and catapult towers where the raiders will come.

And they come after dark: torchbearers who set roofs alight, ladders against the walls, war-bands led by a Warlord. Send soldiers up onto the walls, ring the bell to shelter your workers in the Keep, and mend by day what the night broke.


The game's screen: catapults hurl stones over a ring of stone walls while a battering ram works at the gate
The game's own screen, in the mission Take the castle.

Take the castle

Swordsmen, spearmen, archers, crossbowmen, men-at-arms, knights, healers and a champion. Battering rams for the gates, ladders and siege towers for the walls, catapults and trebuchets for the towers.

A tutorial in six chapters teaches the game, then three missions teach what it takes: Wall the town, Hold three nights, and Take the castle.


Knights and soldiers clash outside a wooden palisade while archers shoot from the wall and a farmstead burns

Rivals who fight back

Up to three computer kingdoms, each with its own way of playing: the Raider, the Builder, the Engineer, the Merchant or the Balanced. They grow their towns, scout you, march at night and lay siege.

Five maps from Continental to Islands, River Valley, Highlands and Dense Forest, in three sizes. Easy, Normal or Hard.


The game's Host a match screen: the map, its size, two to four kingdoms, difficulty, speed and starting supplies
Hosting a match.

Play with friends

Host a match for two to four kingdoms and send your friends its room code. Choose the map, the speed and the starting supplies; computer rivals can take the empty seats.

If someone drops out, the computer keeps their kingdom running until they are back. No chat and no accounts: just the game.